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South Shore Adventure Gaming Club

South Shore Adventure Gaming ClubSouth Shore Adventure Gaming ClubSouth Shore Adventure Gaming Club
  • Home
  • Battles Spring 2025
  • UP-CON 2025
  • Battles Winter 2025
  • Battles Fall 2024
  • Battles Sumer 2024
  • Battles Spring 2024
  • Battles Winter 2024
  • Battles Fall 2023
  • Battles Summer 2023
  • Battles Spring 2023
  • Battle Winter 2023
  • Battles Fall 2022
  • Battles Summer 2022
  • Battles Spring 2022
  • Battles Winter 2022
  • Battles Fall 2021
  • BATTLES SUMMER 2021
  • Battles Spring 2021
  • Battles Winter 2021
  • Battles 2020 Part III
  • Battles 2020 Part II
  • Battle Reports 2020
  • Battle Reports 2019
  • Rogues Gallery
  • Army Barbie
  • Open AI and the SSAGC
  • Painting Gallery
  • The Trouble with Gold
  • 40th Anniversary Cake
  • Role Playing Hall Of Fame
  • The Moot Point Chronicles
  • Star Trek Set Tour

Chat.openAI & SSAGC

Create a 1st level fighter for D&D first edition

Create a 1st level fighter for D&D first edition

Create a 1st level fighter for D&D first edition

 

Certainly! Here's a 1st level Fighter for D&D 1st edition:

Name: Galen Swordarm

Race: Human

Class: Fighter

Ability Scores:

  • Strength: 17 (+1 to hit, +3 damage)
  • Intelligence: 13 (+1 languages)
  • Wisdom: 11 (+0)
  • Dexterity: 14 (+1 missile attack adjustment)
  • Constitution: 15 (+1 hit points per hit die, 94% system shock, 96% resurrection survival)
  • Charisma: 9 (-1 reaction adjustment)

Proficiencies:

  • Armor: All armor, shields
  • Weapons: All weapons
  • Saving Throws: Paralyzation, Poison, Death Magic: 14; Rod, Staff, Wand: 16; Petrification, Polymorph: 15; Breath Weapon: 17; Spells: 17
  • Languages: Common, Elvish

Equipment:

  • Plate mail armor
  • Large shield
  • Longsword
  • Shortbow, with 20 arrows
  • Backpack
  • Bedroll
  • Rations (1 week)
  • Waterskin
  • 20 gold pieces

Features and Traits:

  • Fighting Capability: As a 1st level fighter, Galen Swordarm has 1d8 hit points and can fight with any weapon and wear any armor without penalty.
  • Combat Training: As a fighter, Galen Swordarm has a +1 to hit in melee combat due to his high Strength score, and a +1 missile attack adjustment due to his high Dexterity score.
  • Saving Throws: Galen Swordarm has saving throws as listed above for a 1st level fighter.
  • Languages: Galen Swordarm can speak Common and Elvish due to his Intelligence score.

Background:

Galen Swordarm grew up in a small village on the outskirts of a great kingdom. From a young age, he showed an aptitude for combat, and his father, a veteran of many battles, trained him in the art of swordplay. When Galen was old enough, he left his village and joined the local lord's army. He quickly rose through the ranks and became a respected soldier, known for his skill in battle and his unwavering loyalty. However, Galen yearned for something more than the life of a soldier, and so he left the army to become an adventurer, eager to test his mettle against more challenging foes and explore the world beyond the borders of his homeland.

Create a scenario for 1st level D&D players

Create a 1st level fighter for D&D first edition

Create a 1st level fighter for D&D first edition

 

 

Sure, here's a scenario for 1st level D&D players:

Title: The Missing Heirloom

Background:

The adventurers are hired by a local merchant named Marla who has lost a precious family heirloom. Marla believes that the heirloom was stolen from her shop, but she has no idea who could have taken it. She's willing to pay the adventurers a small sum of gold to investigate the matter and retrieve the missing item.

Objective:

The adventurers' objective is to investigate the theft of Marla's family heirloom, discover who stole it, and retrieve it for her.


Encounter 1: The Investigation

The adventurers arrive at Marla's shop, which is located in the market district of the town. Marla greets them and provides them with a few details about the theft. She explains that the heirloom is a silver necklace with a small emerald pendant, and that it's been in her family for generations. She suspects that someone must have stolen it while she was out running errands earlier in the day.

The adventurers can investigate the shop and ask around town for any information. They might learn that a shady character was seen hanging around the shop earlier in the day or that a local gang of thieves has been active in the area. After some investigation, the adventurers discover that a band of goblins has been seen in the area and that they might be responsible for the theft.


Encounter 2: The Goblins' Lair

The adventurers track the goblins to their lair, which is a series of tunnels located in a nearby forest. The tunnels are dark and dangerous, and the adventurers must use their wits and combat skills to navigate the twisting passages and fight off the goblin guards.

After battling their way through the tunnels, the adventurers finally reach the goblin leader's chamber. There, they find the stolen silver necklace lying on a pile of treasure. The goblin leader is not willing to part with the necklace without a fight, and the adventurers must engage in a final battle to retrieve the heirloom.


Conclusion:

With the necklace in hand, the adventurers return to Marla's shop and present it to her. Marla is overjoyed and rewards the adventurers with the promised sum of gold. She explains that the necklace has great sentimental value to her family, and that she's grateful to the adventurers for retrieving it. As a bonus, Marla offers to provide the adventurers with discounts on any future purchases from her shop. The adventurers have successfully completed their first quest and are now one step closer to becoming famous heroes.


Create a BOLT Action 2nd edition 900 point British Airborne list

Create a BOLT Action 2nd edition 900 point British Airborne list

Create a BOLT Action 2nd edition 900 point British Airborne list

 

 

 

Here is a 900-point British Airborne list for BOLT Action 2nd edition:

  • 1st Lieutenant (Regular) with one extra man (81 pts)
  • Paratroop Section (Veteran) with 9 men, 1 LMG, and 1 SMG (187 pts)
  • Paratroop Section (Veteran) with 9 men, 1 LMG, and 1 SMG (187 pts)
  • Paratroop Section (Regular) with 9 men, 1 LMG, and 1 SMG (157 pts)
  • Paratroop Section (Regular) with 9 men, 1 LMG, and 1 SMG (157 pts)
  • Sniper Team (Regular) (50 pts)
  • PIAT Team (Veteran) (60 pts)
  • Light Mortar Team (Regular) (35 pts)

Total points: 924

Note: To bring the list down to 900 points, you can remove the extra man from the 1st Lieutenant, or adjust the squad sizes or equipment.


Create a BOLT Action 2nd edition 900 point German list

Create a BOLT Action 2nd edition 900 point British Airborne list

Create a BOLT Action 2nd edition 900 point British Airborne list

 

 

 

 

Here is a 900-point German list for BOLT Action 2nd edition:

  • 1st Lieutenant (Regular) with one extra man (81 pts)
  • Infantry Squad (Veteran) with 10 men, 1 LMG, and 1 SMG (198 pts)
  • Infantry Squad (Veteran) with 10 men, 1 LMG, and 1 SMG (198 pts)
  • Infantry Squad (Regular) with 10 men, 1 LMG, and 1 SMG (172 pts)
  • Infantry Squad (Regular) with 10 men, 1 LMG, and 1 SMG (172 pts)
  • Sniper Team (Regular) (50 pts)
  • Panzerschreck Team (Veteran) (100 pts)
  • Medium Mortar Team (Regular) (39 pts)

Total points: 910

Note: To bring the list down to 900 points, you can remove the extra man from the 1st Lieutenant, or adjust the squad sizes or equipment.

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