Certainly! Here's a 1st level Fighter for D&D 1st edition:
Name: Galen Swordarm
Race: Human
Class: Fighter
Ability Scores:
Proficiencies:
Equipment:
Features and Traits:
Background:
Galen Swordarm grew up in a small village on the outskirts of a great kingdom. From a young age, he showed an aptitude for combat, and his father, a veteran of many battles, trained him in the art of swordplay. When Galen was old enough, he left his village and joined the local lord's army. He quickly rose through the ranks and became a respected soldier, known for his skill in battle and his unwavering loyalty. However, Galen yearned for something more than the life of a soldier, and so he left the army to become an adventurer, eager to test his mettle against more challenging foes and explore the world beyond the borders of his homeland.
Sure, here's a scenario for 1st level D&D players:
Title: The Missing Heirloom
Background:
The adventurers are hired by a local merchant named Marla who has lost a precious family heirloom. Marla believes that the heirloom was stolen from her shop, but she has no idea who could have taken it. She's willing to pay the adventurers a small sum of gold to investigate the matter and retrieve the missing item.
Objective:
The adventurers' objective is to investigate the theft of Marla's family heirloom, discover who stole it, and retrieve it for her.
Encounter 1: The Investigation
The adventurers arrive at Marla's shop, which is located in the market district of the town. Marla greets them and provides them with a few details about the theft. She explains that the heirloom is a silver necklace with a small emerald pendant, and that it's been in her family for generations. She suspects that someone must have stolen it while she was out running errands earlier in the day.
The adventurers can investigate the shop and ask around town for any information. They might learn that a shady character was seen hanging around the shop earlier in the day or that a local gang of thieves has been active in the area. After some investigation, the adventurers discover that a band of goblins has been seen in the area and that they might be responsible for the theft.
Encounter 2: The Goblins' Lair
The adventurers track the goblins to their lair, which is a series of tunnels located in a nearby forest. The tunnels are dark and dangerous, and the adventurers must use their wits and combat skills to navigate the twisting passages and fight off the goblin guards.
After battling their way through the tunnels, the adventurers finally reach the goblin leader's chamber. There, they find the stolen silver necklace lying on a pile of treasure. The goblin leader is not willing to part with the necklace without a fight, and the adventurers must engage in a final battle to retrieve the heirloom.
Conclusion:
With the necklace in hand, the adventurers return to Marla's shop and present it to her. Marla is overjoyed and rewards the adventurers with the promised sum of gold. She explains that the necklace has great sentimental value to her family, and that she's grateful to the adventurers for retrieving it. As a bonus, Marla offers to provide the adventurers with discounts on any future purchases from her shop. The adventurers have successfully completed their first quest and are now one step closer to becoming famous heroes.
Here is a 900-point British Airborne list for BOLT Action 2nd edition:
Total points: 924
Note: To bring the list down to 900 points, you can remove the extra man from the 1st Lieutenant, or adjust the squad sizes or equipment.
Here is a 900-point German list for BOLT Action 2nd edition:
Total points: 910
Note: To bring the list down to 900 points, you can remove the extra man from the 1st Lieutenant, or adjust the squad sizes or equipment.
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